X-Git-Url: https://code.kerkeslager.com/?a=blobdiff_plain;f=templates%2Fprogram.c;h=2a08f397bbe4762480dd08a1941b051d6447265e;hb=d6af7d074bf65e782e42055623a197863b5f8000;hp=3d1507610b288f2db08d78c79e1a4a5f83925b9f;hpb=4ba4fcfbb2712a22a9f3211182c9ec6cee9dd0f8;p=fur diff --git a/templates/program.c b/templates/program.c index 3d15076..2a08f39 100644 --- a/templates/program.c +++ b/templates/program.c @@ -1,18 +1,454 @@ +#include +#include +#include +#include +#include + +/* Some terminology used in function names: + * - initialize: These functions take a pointer and potentially some other arguments, and use those + * to initialize the value pointed to by self. Initialize functions DO NOT allocate the function, + * so they can be used to initialize stack-allocated variables. + * - construct: This allocates a value for a pointer, initializes it, and returns it. This is for + * heap-allocated values. It may be as simple as allocating the memory, calling an initialize, and + * returning it. + * - deinitialize: These functions dereference or free any objects pointed to by the self pointer's + * value, but they don't actually free the self pointer. This is useful for stack-allocated objects + * which point to heap-allocated objects. + * - destruct: This dereferences or frees memory pointed to by the self argument, and all the + * pointers on the self argument. + */ + {% for standard_library in standard_libraries %} -#include<{{standard_library}}> +#include <{{standard_library}}> +{% endfor %} + +enum Type; +typedef enum Type Type; +union Instance; +typedef union Instance Instance; +struct Object; +typedef struct Object Object; +struct EnvironmentNode; +typedef struct EnvironmentNode EnvironmentNode; +struct Environment; +typedef struct Environment Environment; +struct EnvironmentPool; +typedef struct EnvironmentPool EnvironmentPool; + +const char* const STRING_LITERAL_LIST[] = { +{% for string_literal in string_literal_list %} + "{{ string_literal }}", +{% endfor %} +}; + +const char* const SYMBOL_LIST[] = { +{% for symbol in symbol_list %} + "{{ symbol }}", +{% endfor %} +}; + +enum Type +{ + BOOLEAN, + CLOSURE, + INTEGER, + STRING +}; + +struct Closure; +typedef struct Closure Closure; +struct Closure +{ + Environment* closed; + Object (*call)(EnvironmentPool*, Environment*, size_t, Object*); +}; + +union Instance +{ + bool boolean; + Closure closure; + int32_t integer; + const char* string; +}; + +struct Object +{ + Type type; + Instance instance; +}; + +const Object TRUE = { + BOOLEAN, + { true } +}; + +const Object FALSE = { + BOOLEAN, + { false } +}; + +struct EnvironmentNode +{ + const char* key; + Object value; + EnvironmentNode* next; +}; + +struct Environment +{ + bool mark; + bool live; + + Environment* parent; + EnvironmentNode* root; +}; + +void Environment_initialize(Environment* self, Environment* parent) +{ + self->parent = parent; + self->root = NULL; + + // We are currently only ever initializing environments at the beginning of running functions, so + // for now at least we can assume that we want it to be live immediately. + self->live = true; +} + +void Environment_deinitialize(Environment* self) +{ + EnvironmentNode* next; + for(EnvironmentNode* node = self->root; node != NULL; node = next) + { + next = node->next; + free(node); + } +} + +void Environment_setLive(Environment* self, bool live) +{ + self->live = live; +} + +void Environment_mark(Environment* self) +{ + if(self == NULL) return; + if(self->mark) return; // Prevents infinite recursion in the case of cycles + + self->mark = true; + + Environment_mark(self->parent); + + for(EnvironmentNode* node = self->root; node != NULL; node = node->next) + { + switch(node->value.type) + { + case BOOLEAN: + case INTEGER: + case STRING: + break; + + case CLOSURE: + Environment_mark(node->value.instance.closure.closed); + break; + + default: + assert(false); + } + } +} + +// This need not be thread safe because environments exist on one thread only +void Environment_set(Environment* self, const char* const key, Object value) +{ + EnvironmentNode* node = malloc(sizeof(EnvironmentNode)); + node->key = key; + node->value = value; + node->next = self->root; + self->root = node; +} + +Object Environment_get(Environment* self, const char* const symbol) +{ + for(EnvironmentNode* node = self->root; node != NULL; node = node->next) + { + // We can compare pointers because pointers are unique in the SYMBOL_LIST + if(node->key == symbol) + { + return node->value; + } + } + + if(self->parent != NULL) + { + return Environment_get(self->parent, symbol); + } + + // TODO Handle symbol errors + assert(false); +} + +# define POOL_SIZE 64 +struct EnvironmentPool +{ + int8_t freeIndex; + bool allocatedFlags[POOL_SIZE]; + Environment environments[POOL_SIZE]; + EnvironmentPool* overflow; +}; + +EnvironmentPool* EnvironmentPool_construct(); +void EnvironmentPool_initialize(EnvironmentPool*); +void EnvironmentPool_deinitialize(EnvironmentPool*); +void EnvironmentPool_destruct(EnvironmentPool*); + +EnvironmentPool* EnvironmentPool_construct() +{ + EnvironmentPool* result = malloc(sizeof(EnvironmentPool)); + EnvironmentPool_initialize(result); + return result; +} + +void EnvironmentPool_initialize(EnvironmentPool* self) +{ + self->overflow = NULL; + self->freeIndex = 0; + + for(size_t i = 0; i < POOL_SIZE; i++) + { + self->allocatedFlags[i] = false; + self->environments[i].live = false; + } +} + +void EnvironmentPool_deinitialize(EnvironmentPool* self) +{ + // We can assume if this is being called, none of the Environments are live + for(int8_t i = 0; i < POOL_SIZE; i++) + { + if(self->allocatedFlags[i]) Environment_deinitialize(&(self->environments[i])); + } + + EnvironmentPool_destruct(self->overflow); +} + +void EnvironmentPool_destruct(EnvironmentPool* self) +{ + if(self == NULL) return; + EnvironmentPool_deinitialize(self); + free(self); +} + +void EnvironmentPool_GC(EnvironmentPool* self) +{ + // Unmark all the environments + for(EnvironmentPool* current = self; current != NULL; current = current->overflow) + { + for(int8_t i = 0; i < POOL_SIZE; i++) + { + current->environments[i].mark = false; + } + } + + // Mark live enviroments and environments referenced by live environments + for(EnvironmentPool* current = self; current != NULL; current = current->overflow) + { + for(int8_t i = 0; i < POOL_SIZE; i++) + { + if(current->environments[i].live) + { + Environment_mark(&(current->environments[i])); + } + } + } + + // TODO We never free pools until the very end--we could free a pool if two pools are empty + for(EnvironmentPool* current = self; current != NULL; current = current->overflow) + { + for(int8_t i = POOL_SIZE - 1; i >= 0; i--) + { + if(!current->environments[i].mark && current->allocatedFlags[i]) + { + Environment_deinitialize(&(current->environments[i])); + current->allocatedFlags[i] = false; + current->freeIndex = i; + } + } + } +} + +Environment* EnvironmentPool_allocate(EnvironmentPool* self) +{ + for(EnvironmentPool* current = self; current != NULL; current = current->overflow) + { + for(; current->freeIndex < POOL_SIZE; current->freeIndex++) + { + if(!current->allocatedFlags[current->freeIndex]) + { + current->allocatedFlags[current->freeIndex] = true; + return &(current->environments[current->freeIndex]); + } + } + } + + EnvironmentPool_GC(self); + + EnvironmentPool* previous; + for(EnvironmentPool* current = self; current != NULL; current = current->overflow) + { + for(; current->freeIndex < POOL_SIZE; current->freeIndex++) + { + if(!current->allocatedFlags[current->freeIndex]) + { + current->allocatedFlags[current->freeIndex] = true; + return &(current->environments[current->freeIndex]); + } + else + { + previous = current; + } + } + } + + previous->overflow = EnvironmentPool_construct(); + return EnvironmentPool_allocate(previous->overflow); +} + +Object integerLiteral(int32_t literal) +{ + Object result; + result.type = INTEGER; + result.instance.integer = literal; + return result; +} + +Object stringLiteral(const char* literal) +{ + Object result; + result.type = STRING; + result.instance.string = literal; + return result; +} + +// TODO Make this conditionally added +Object operator$negate(Object input) +{ + assert(input.type == INTEGER); + + Object result; + result.type = INTEGER; + result.instance.integer = -input.instance.integer; + return result; +} + +{% for id in infix_declarations %} +Object operator${{ id.name }}(Object left, Object right) +{ + assert(left.type == {{ id.in_type.upper() }}); + assert(right.type == {{ id.in_type.upper() }}); + + Object result; + result.type = {{ id.out_type.upper() }}; + result.instance.{{ id.out_type.lower() }} = left.instance.{{ id.in_type.lower() }} {{ id.operator }} right.instance.{{ id.in_type.lower() }}; + return result; +} {% endfor %} +{% if 'pow' in builtins %} +Object builtin$pow$implementation(EnvironmentPool* environmentPool, Environment* parent, size_t argc, Object* args) +{ + assert(argc == 2); + + Object base = args[0]; + Object exponent = args[1]; + + assert(base.type == INTEGER); + assert(exponent.type == INTEGER); + + Object result; + result.type = INTEGER; + result.instance.integer = pow(base.instance.integer, exponent.instance.integer); + return result; +} + +Object builtin$pow = { CLOSURE, (Instance)(Closure){ NULL, builtin$pow$implementation } }; +{% endif %} + {% if 'print' in builtins %} -void builtin$print(const char* output) +Object builtin$print$implementation(EnvironmentPool* environmentPool, Environment* parent, size_t argc, Object* args) { - printf("%s\n", output); + for(size_t i = 0; i < argc; i++) + { + Object output = args[i]; + switch(output.type) + { + case BOOLEAN: + fputs(output.instance.boolean ? "true" : "false", stdout); + break; + + case CLOSURE: + // TODO Print something better + printf(""); + break; + + case INTEGER: + printf("%" PRId32, output.instance.integer); + break; + + case STRING: + // Using fwrite instead of printf to handle size_t length + printf("%s", output.instance.string); + break; + + default: + assert(false); + } + } + + // TODO Return something better + return FALSE; } + +Object builtin$print = { CLOSURE, (Instance)(Closure){ NULL, builtin$print$implementation } }; {% endif %} +{% for function_definition in function_definition_list %} +Object user${{function_definition.name}}$implementation(EnvironmentPool* environmentPool, Environment* parent, size_t argc, Object* args) +{ + assert(argc == {{ function_definition.argument_name_list|length }}); + + Environment* environment = EnvironmentPool_allocate(environmentPool); + Environment_initialize(environment, parent); + + {% for argument_name in function_definition.argument_name_list %} + Environment_set(environment, "{{ argument_name }}", args[{{ loop.index0 }}]); + {% endfor %} + + {% for statement in function_definition.statement_list[:-1] %} + {{ generate_statement(statement) }} + {% endfor %} + + Object result = {{ generate_statement(function_definition.statement_list[-1]) }} + + Environment_setLive(environment, false); + return result; +} + +{% endfor %} int main(int argc, char** argv) { + EnvironmentPool* environmentPool = EnvironmentPool_construct(); + Environment* environment = EnvironmentPool_allocate(environmentPool); + Environment_initialize(environment, NULL); + + // TODO Use the symbol from SYMBOL_LIST + {% for builtin in builtins %} + Environment_set(environment, "{{ builtin }}", builtin${{ builtin }}); + {% endfor %} + {% for statement in statements %} - {{ statement }} + {{ generate_statement(statement) }} {% endfor %} + + Environment_setLive(environment, false); + EnvironmentPool_destruct(environmentPool); return 0; }