--- /dev/null
+#include <stdbool.h>
+#include <stdlib.h>
+
+struct Queue;
+typedef struct Queue Queue;
+struct QueueNode;
+typedef struct QueueNode QueueNode;
+
+void initializeQueue(Queue* queue);
+void enqueue(Queue* queue, void* item);
+void* dequeue(Queue* queue);
+void freeQueue(Queue* queue, void (*itemFreer)(void*));
+
+struct Queue
+{
+ // This implements a multiple-producer, single-consumer lockless concurrent
+ // queue.
+ //
+ // After initialization, `head` and `tail` always points to a valid memory
+ // location--they are never `NULL`. To achieve this we initialize `head` and
+ // `tail` with a dummy node. This has two negative implications:
+ //
+ // 1. Unintuitively, `head->item` actually represents the item most recently
+ // dequeued. In fact, `head->item` may have been freed after it was
+ // dequeued, so we should never dereference it.
+ // 2. At initialization, no item has been dequeued yet, so we must allocate
+ // an extra `QueueNode` at initialization which will never be used to
+ // store an item.
+ //
+ // However, this extra memory allocation at initialization means that we
+ // never have to check whether `head` or `tail` are `NULL`, or initialize
+ // these variables concurrently, which are expensive operations.
+ QueueNode* head;
+ QueueNode* tail;
+};
+
+struct QueueNode
+{
+ // This implements a singly-linked list.
+ void* item;
+ QueueNode* next;
+};
+
+void initializeQueue(Queue* queue)
+{
+ // Initialize the queue with a node that fakes the previously dequeued item.
+ // We don't have to initialize `dummyNode->item` because it will never be
+ // used.
+ QueueNode* dummyNode = malloc(sizeof(QueueNode));
+ dummyNode->next = NULL;
+ queue->head = dummyNode;
+ queue->tail = dummyNode;
+}
+
+bool isEmpty(Queue* queue)
+{
+ // In a normal singly-linked list, the list is empty when the `head` is
+ // `NULL`, but here the queue is empty when the `head` is the same as the
+ // `tail`.
+ return queue->head == queue->tail;
+}
+
+void enqueue(Queue* queue, void* item)
+{
+ // Create the node that will be the new tail.
+ QueueNode* node = malloc(sizeof(QueueNode));
+ node->item = item;
+ node->next = NULL;
+
+ // Append the node to the list. Note that this is blocked as long as
+ // `queue->tail` is not actually pointing to the last node in the list
+ // because then `queue->tail->next` will not be `NULL`. This situation
+ // occurs when another thread has called `enqueue` and appended a node to
+ // the list, but hasn't yet updated `queue->tail`.
+ while(!__sync_bool_compare_and_swap(&(queue->tail->next), NULL, node));
+
+ // Move `queue->tail` forward until it points to the end of the list.
+ // Other threads attempting to eqneue will be unable to do so until this
+ // is complete. Additionally, other threads attempting to dequeue will be
+ // blocked until `queue->tail` has advanced by at least one node.
+ //
+ // We don't have to worry that another thread might have appended more
+ // nodes; advancing `queue->tail` to the end of the linked list is always
+ // the correct thing to do.
+ QueueNode* tail;
+ while((tail = queue->tail)->next != NULL)
+ {
+ __sync_val_compare_and_swap(&(queue->tail), tail, tail->next);
+ }
+}
+
+void* dequeue(Queue* queue)
+{
+ if(isEmpty(queue))
+ {
+ return NULL; // TODO Provide ability to return a defined default.
+ }
+
+ QueueNode* oldHead = queue->head;
+ queue->head = oldHead->next;
+ free(oldHead);
+
+ return queue->head->item;
+}
+
+void freeQueue(Queue* queue, void (*itemFreer)(void*))
+{
+ QueueNode* current = queue->head;
+ free(queue);
+
+ while(current != NULL)
+ {
+ itemFreer(current->item);
+ QueueNode* temp = current->next;
+ free(current);
+ current = temp;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ return EXIT_SUCCESS;
+}