From 72868e8a349f87542b17fd9c553edb483c67b9c1 Mon Sep 17 00:00:00 2001 From: David Kerkeslager Date: Thu, 26 May 2022 23:20:04 -0400 Subject: [PATCH] Add "No Disney Villains" and "Risk Versus Consequence" --- climbing.md | 3 +++ no-disney-villains.md | 21 +++++++++++++++++++++ risk-versus-consequence.md | 4 ++++ works-in-progress.md | 3 +++ 4 files changed, 31 insertions(+) create mode 100644 no-disney-villains.md create mode 100644 risk-versus-consequence.md diff --git a/climbing.md b/climbing.md index d65c168..6c66736 100644 --- a/climbing.md +++ b/climbing.md @@ -16,5 +16,8 @@ strengthening these muscles does contribute to climbing in many cases. # Tactics * [Projecting](projecting) +# Head game +* [Risk versus consequence](risk-versus-consequence) + # Other [DOMS](delayed-onset-muscle-soreness) diff --git a/no-disney-villains.md b/no-disney-villains.md new file mode 100644 index 0000000..ea5317f --- /dev/null +++ b/no-disney-villains.md @@ -0,0 +1,21 @@ +There are no Disney villains. + +In this essay, when I say "Disney villain", I mean the archetypical villain +from older Disney movies, where the villain is just bad for no reason. Disney +villains have no motivation, not even personal gain: they merely are evil for +evil's sake. + +The idea of a Disney villain is attractive because it's simple. There's no +ethical quandary with a Disney villain: while not every villain in older Disney +movies actually dies, the stakes are similar: it's kill or be killed. There's +no ethical debate about whether it's wrong to kill a Disney villain, because +there's no other option. They're the bad guys, and if the good guys pull any +punches, *the bad guys win*. We don't want that, do we? + +While Disney villains are fine as a plot device in movies, the problem arises +when we begin to treat people as Disney villains in real life. People in real +life do bad things, but they aren't Disney villains. There are the occasional +mentally ill people who are internally compelled to do things even they believe +are bad. But in most cases, people who do bad things do those bad things because +they believe what they believe those bad things are good things. Good +intentions are easily perverted by fear or ignorance. diff --git a/risk-versus-consequence.md b/risk-versus-consequence.md new file mode 100644 index 0000000..c3e6d03 --- /dev/null +++ b/risk-versus-consequence.md @@ -0,0 +1,4 @@ +When talking about dangerous rock climbing situations, it's useful to consider +two different factors: *risk* and *consequence*. *Risk* is the probability that +something bad happens, while *consequence* answers the question "how bad is it?" +when it happens. diff --git a/works-in-progress.md b/works-in-progress.md index 703e18c..93ad3af 100644 --- a/works-in-progress.md +++ b/works-in-progress.md @@ -1,4 +1,7 @@ # Works in Progress +* [Risk versus consequence](risk-versus-consequence) +* [There Are No Disney Villains](no-disney-villains) # To-do * [Advertising Considered Harmful](advertising-considered-harmful) +* [Agency](agency) -- 2.20.1