char* characters;
};
+#define MAX_SYMBOL_LENGTH {{ MAX_SYMBOL_LENGTH }}
+struct Symbol;
+typedef struct Symbol Symbol;
+struct Symbol
+{
+ size_t length;
+ char name[MAX_SYMBOL_LENGTH];
+};
+
enum Type
{
INTEGER,
Instance instance;
};
+struct EnvironmentNode;
+typedef struct EnvironmentNode EnvironmentNode;
+struct EnvironmentNode
+{
+ Symbol* key;
+ Object value;
+ EnvironmentNode* next;
+};
+
+struct Environment;
+typedef struct Environment Environment;
+struct Environment
+{
+ EnvironmentNode* root;
+};
+
+Environment* Environment_construct()
+{
+ // TODO Handle malloc returning NULL
+ Environment* result = malloc(sizeof(Environment));
+ result->root = NULL;
+ return result;
+}
+
+void Environment_destruct(Environment* self)
+{
+ EnvironmentNode* next;
+ for(EnvironmentNode* node = self->root; node != NULL; node = next)
+ {
+ // We don't need to destruct the keys, because those will be destructed at the end when the Runtime is destructed
+ // We don't need to destruct the permanent strings, because those will be destructed at the end when the Runtime is destructed
+ // The above two comments represent all heap-allocated objects currently, so we don't need to destruct Objects (yet)
+ next = node->next;
+ free(node);
+ }
+}
+
+// This need not be thread safe because environments exist on one thread only
+void Environment_set(Environment* self, Symbol* key, Object value)
+{
+ EnvironmentNode* node = malloc(sizeof(EnvironmentNode));
+ node->key = key;
+ node->value = value;
+ node->next = self->root;
+ self->root = node;
+}
+
+Object Environment_get(Environment* self, Symbol* symbol)
+{
+ for(EnvironmentNode* node = self->root; node != NULL; node = node->next)
+ {
+ // We can compare pointers because pointers are unique within Runtime->symbols
+ if(node->key == symbol)
+ {
+ return node->value;
+ }
+ }
+
+ // TODO Handle symbol errors
+ assert(false);
+}
+
+
+// TODO Allocate all symbols and strings as static constants so we can remove the level of indirection
struct Runtime
{
size_t permanentStringsLength;
size_t permanentStringsAllocated;
String** permanentStrings;
+ size_t symbolsLength;
+ size_t symbolsAllocated;
+ Symbol** symbols;
};
Runtime* Runtime_construct()
result->permanentStringsLength = 0;
result->permanentStringsAllocated = 0;
result->permanentStrings = NULL;
+ result->symbolsLength = 0;
+ result->symbolsAllocated =0;
+ result->symbols = NULL;
return result;
}
void Runtime_destruct(Runtime* self)
{
+ for(size_t i = 0; i < self->permanentStringsLength; i++)
+ {
+ free(self->permanentStrings[i]);
+ }
+
+ for(size_t i = 0; i < self->symbolsLength; i++)
+ {
+ free(self->symbols[i]);
+ }
+
free(self->permanentStrings);
+ free(self->symbols);
free(self);
}
self->permanentStringsLength++;
}
+// TODO Optimize this by sorting the symbols
+// TODO Make this function thread safe
+Symbol* Runtime_symbol(Runtime* self, const char* name)
+{
+ assert(strlen(name) <= MAX_SYMBOL_LENGTH);
+
+ for(size_t i = 0; i < self->symbolsLength; i++)
+ {
+ if(strcmp(self->symbols[i]->name, name) == 0)
+ {
+ return self->symbols[i];
+ }
+ }
+
+ if(self->symbolsLength == self->symbolsAllocated)
+ {
+ if(self->symbolsAllocated == 0)
+ {
+ self->symbolsAllocated = 8;
+ }
+ else
+ {
+ self->symbolsAllocated = self->symbolsAllocated * 2;
+ }
+
+ self->symbols = realloc(
+ self->symbols,
+ sizeof(Symbol*) * self->symbolsAllocated
+ );
+
+ // TODO Handle realloc returning NULL
+ }
+
+ Symbol* result = malloc(sizeof(Symbol));
+ result->length = strlen(name);
+ strcpy(result->name, name);
+
+ self->symbols[self->symbolsLength] = result;
+ self->symbolsLength++;
+
+ return result;
+}
+
Object integerLiteral(int32_t literal)
{
Object result;
int main(int argc, char** argv)
{
Runtime* runtime = Runtime_construct();
+ Environment* environment = Environment_construct();
{% for statement in statements %}
{{ statement }}
{% endfor %}
+ Environment_destruct(environment);
Runtime_destruct(runtime);
return 0;